
Month: April 2016


Retopology in ZBrush
Happy ZBrushing
“Metallic to Specular” part 2 (Update)
mia_exposure_photographic (update)
Expression Editor can’t load problem
Dynamic Locator Scale for lights (update)

Convert Albedo/Metallic/Roughness textures to Diffuse/Specular/Glossiness within Maya (update)
