You can use Allegorithmic’s Bitmap2Material software directly in Maya.
Because B2M is based on an sbsar file, the workflow is as simple as possible.
It’s not fast, but it’s useful. I recommend that you get familiar with the main software first (Bitmap2Material), then use the B2M sbsar file in Maya.
- Make sure you downloaded the latest version of substance plug-in for Maya.
- Find the B2M sbsar file on your drive:
- Load the sbsar file as usual through a substance node.
- Connect an image into the substance node Main Input slot. (Of course turn on the Automatic Baking option.)
- Set the parameters.
Don’t forget to set the outputs!
If you want to learn more about B2M watch this official Allegorithmic Youtube video: