Arnold is here. It’s super easy to use with Maya’s Color Management System.
Just use the default settings (forget the gamma nodes).
A Simple guide to Color Space settings in file nodes:
- Set Color Space to sRGB for textures which are directly responsible for colors.
(For example: Diffuse Color, Specular Color, Reflection Color, Refraction Color, Transmittance.)
- Set Color Space to RAW for textures which contain non surface color information.
(For example: Roughness, Opacity, Bump Map, Normal Map, Displacement Map, IOR.)
As simple as that.
Automatic .tx conversion is also great (“on” by default).