Hi there,
Realism, easy to control, fast. These are the things you would typically expect from shaders (not necessarily in that order 🙂 ). So here are some of them:
ALSHADERS: Anders Langlands’s shader pack.
Great Shaders, procedural textures, utility nodes and it is FREE. Amazing.
Especially good for coated materials and metals.
I’d like to emphasize one feature: Light Group support!
http://www.anderslanglands.com/
How to install:
- Download, Extract it to a folder, rename it (optional)
- You need to create three Environment Variables (System variable):
ARNOLD_PLUGIN_PATH variable to include {ALSHADERS_INSTALL}/bin
MTOA_TEMPLATES_PATH variable to include {ALSHADERS_INSTALL}/ae
MAYA_CUSTOM_TEMPLATE_PATH variable to include {ALSHADERS_INSTALL}/aexml
In my case the first variable is:
Variable name: ARNOLD_PLUGIN_PATH
Variable Value: D:\Shaders\alShaders\bin
the second is:
Variable name: MTOA_TEMPLATES_PATH
Variable Value: D:\Shaders\alShaders\ae
the third is:
Variable name: MAYA_CUSTOM_TEMPLATE_PATH
Variable Value: D:\Shaders\alShaders\aexml
- Start Maya
The second is a really specific shader, and it is great.
JF Nested Dielectric. Jonah Friedman’s shader. Also free. And it tackles the most tedious scenario easily.
For example: Ice in a beverage in a glass or water drops on a glass or a liquid simulation in a glass.
How to Install:
- Download, unpack
- Copy the .dll (jf-nested-dielectric-master\binaries\v1.0.5\win64\arnold_4.1) and the .mtd (jf-nested-dielectric-master\source\mtoa) files to: C:\solidangle\mtoadeploy\2017\shaders
- Copy the .py (jf-nested-dielectric-master\source\mtoa) file to: C:\solidangle\mtoadeploy\2017\scripts\mtoa\ui\templates
- Start Maya
Documentation:
github.com/Psyop/jf-nested-dielectric/blob/master/documentation/jf_nested_dielectric_manual.pdf?raw=true
If you have a really bright light source you’ll get fireflies:
- Turn on Clamping (Set the Max Value around 2).
Cheers, D
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