Hi There,
Here it is. The new conversion tree for Maya 2017 and Arnold.
Easier to use (thanks for Arnold’s better integration with Maya).
File’s Content:
- torus object
- aiStandard shader with the conversion tree
How to use:
First of all, update you Substance Plug-in. https://www.allegorithmic.com/buy/download
Don’t worry it’s free.
Version 1 (if you have textures already)
- Import the file into your scene
- Assign the material to an object (rename it if you like)
- Load the textures
- Render
Version 2 (with a Substance file)
- Import the file into your scene
- Assign the material to an object (rename it if you like)
- Create a Substance node
- Load a Substance (.sbsar)
- Generate the textures via the Substance
- Connect the place2dTexture node to every Substance texture as well (delete the other place2dTexture node)
- Connect the corresponding Substance textures to the file nodes
(Out Image attribute to File Texture Name attribute)
Tip: Drag with Ctrl + MMB, release between the thumbnail and the Solo button -> the Connection Editor pops up - Set all file node’s Color Space attribute correctly!
sRGB: Base Color (aka Albedo)
Raw: Roughness, Metallic, Normal - Set the Alpha is Luminance where necessary (if Out Alpha is used as output)
- Render
Some aditional info about Normal maps and the bump2d node:
I turned off the default Flip R Channel and Flip G Channel option at the Arnold section.
With that the results are usually correct. If not change those.
Cheers, D