Redshift and Substance Painter (update2)

Here it is:

Exported maps from Substance Painter:
– Base Color
– Roughness
– Metallic
– Normal (OpenGL)
Update: You don’t need a Reflection map of course, it is ignored when the Fresnel Type set to Metalness.

The connections and settings:
Base Color -> Diffuse Color (Weight = 1)
Roughness -> Reflection Roughness
Fresnel Type = Metalness
Reflectivity = 0.04 (the default value)
Metallic -> Metalness

Normal Map -> Create an rsNormalMap node (load the Normal map) and connect that to the Bump Map slot

Don’t forget to set the Color Space correctly in the file nodes.

Also turn on Alpha is Luminance where the file node is connected through the Alpha Out channel to the shader – it looks like that is not necessary anymore (Redshift 3.5).

Cheers, D

One comment

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.