This is a short guide how to use textures with Maya’s new Interactive Grooming system.
Super easy. 🙂
- First you need some hair or fur of course
- Change the Workspace to XGen – Interactive Groom
- Select a mesh or some polygon
- Add a description to it (Create -> Interactive Groom Spline -> Click Create)
- Adjust the basic attributes in the main (xgmSplineDescription, xgmSplineBase and xgmModifierScale) nodes
- Use the brushes to create a nice hair/fur (XGen shelf)
- Replace the default hair shader to an aiHair or alHair (http://www.anderslanglands.com) shader
- Select the Description in the Outliner
- Assign the new shader
- Paint a texture in Maya or some other software (for example with Substance Painter 🙂 )
- Connect the texture to the shader
- aiHair: to Root Color and to Tip Color
- In the UVs section set the U and V parameters:
U Param: uparamcoord
V Param: vparamcoord
You have to set this manualy
- In the UVs section set the U and V parameters:
- alHair: to Dye color
- In the Advanced section:
U Param: uparamcoord
V Param: vparamcoord
In theory this is already there by default 🙂
Notice: not all Maya procedural texture is supported by the alHair shader
- In the Advanced section:
- aiHair: to Root Color and to Tip Color
That’s all
The head modell is the well known 3d scan by Infinite-Realities (Lee Perry Smith).
Cheers, D