Since Maya 2018 we have two new (long awaited) tool to automatically modify topology.
One for retopology and one for remesh. 🙂
- For retopo select an object and use this command (MEL):
polyRetopo;
Ideal for hard surface modeling and for boolean results.
It generates quads and nicely holds all hard edges.
If you get an error message like this:
// Warning: Can’t perform polyRetopo3 on selection //
first try to change some attributes (Geodesic Radius, Curve Singularity Radius etc.) you may find a good value to get a correct result. - For remesh select an object use this command (MEL):
polyRemesh;
Results are triangles, nicely holds all hard edges. It’s pretty fast.
An example for the Reduce Threshold attribute:
If you want to keep the symmetry convert those edges to hard edges.
Maya usually is pretty sensitive about topology – in both cases you need a fairly nice one.
Check the script editor for error messages!
Cheers, D