You can modulate the original VDB data channels with Ramp nodes:
- Create an aiVolumeSampleFloat node
Type the channel name you want to use as the driver in Channel (like density) - Create a Ramp node (delete the palce2dTexture node)
- Connect the aiVolumeSampleFloat/OutValue to the Ramp node/V Coord
- You can use the Ramp/OutColor output as an RGB color input in the aiStandardVolume shader (for example Scatter Color)
- You can also use the Ramp/OutColorR output as single channel input in the aiStandardVolume shader (for example Density). So you can use the original ramp modulated density data as density input in the shader.
note:
You can also use the Remap Attribute feature in the aiVolumeSampleFloat node (the Bias is extremely useful).
Cheers, D



