Assets from Maya to Unity

A simple way to send objects and texture sets from Maya to Unity.
You need at least FBX 2020 version (Maya 2019).

  • Create your asset (modeling, texturing etc.)
  • In Maya use the aiStandardSurface shader and connect the textures
    (Use the bump2d node for Normal maps.)
  • Export the object as FBX.
    Make sure the the Embed Media option is turned on!
    An FBX can contain aiStandardSruface shaders and the basic File node connections.
    Fortunately Unity have a dedicated ArnoldStandardSurface shader type and also a special process to create the correct shader and connections when necessary. 🙂
  • In Unity, import the FBX (drag and drop or export directly into your asset folder).
  • Select the imported asset than select the Material tab on the Inspector panel.
    • Set the Material Creation Mode to Import via MaterialDescription
    • Set the Location to Use Embedded Materials
    • Press the Extract Textures button (set the folder)
    • Press the Extract Materials button (set the folder)
    • Turn off the sRGB (Color Texture) option for all but the Albedo (base color) texture, press apply.
  • If you don’t need transparent shader, select the generated material and set the Surface Type to Opaque.
    When using the transparent surface type you might have to change a few things (Depth Test mode, Double-Sided switcher etc.).

That’s it.
Cheers, D


  1. yet, unfortunately it didnt work. My project is in 2018, I guess I was over zealous in my excitement.

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