There was an issue with the script (Cycles render and surface export).
Now (I think) it is fixed. 🙂
Also, I added a few extra nodes, so you can change the texture scale via one Value node per material. Useful for surfaces.
I had a little time to check out the Quixel Megascans tool for Blender.
Well, it’s not working correctly with Blender 3.1.2 (I tested with this version only).
So, I fixed it. Also, I did a few general modifications as well.
- Download the modified version of the script.
- Put it in the correct folder. (Something like this: C:\Users\~userName\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\startup\MSPlugin)
Don’t forget, the Megascans library is free for Unreal Engine usage only.
Thanks for the fix !!! Export works but no textures connected after exporting. Just try on “surfaces” and no with “3d assets”. Any idea of the issue ?
Sorry. It was my mistake.
I updated the script.
Download again please, and try it now.
It should work.
Also, I added a few nodes, so now you can change the texture scale via one value node per material.
Hey thanks for the reaction time !
No worries, now it’s good !
For my knowledge, what is the error ?