Update
There was an issue with the script (Cycles render and surface export).
Now (I think) it is fixed. 🙂
Also, I added a few extra nodes, so you can change the texture scale via one Value node per material. Useful for surfaces.
Cheers, D
Original post:
Hi,
I had a little time to check out the Quixel Megascans tool for Blender.
Well, it’s not working correctly with Blender 3.1.2 (I tested with this version only).
So, I fixed it. Also, I did a few general modifications as well.
- Download the modified version of the script.
- Put it in the correct folder. (Something like this: C:\Users\~userName\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\startup\MSPlugin)
Don’t forget, the Megascans library is free for Unreal Engine usage only.
Cheers, D
Hi,
Thanks for the fix !!! Export works but no textures connected after exporting. Just try on “surfaces” and no with “3d assets”. Any idea of the issue ?
Sorry. It was my mistake.
I updated the script.
Download again please, and try it now.
It should work.
Also, I added a few nodes, so now you can change the texture scale via one value node per material.
Hey thanks for the reaction time !
No worries, now it’s good !
For my knowledge, what is the error ?