Environment Division Lead at Digic Pictures.
I’m a Senior Environment Artist and R&D Generalist, Autodesk Maya Certified Professional.
I worked as a Maya ATC Instructor as well.
Artstation
Software I regularly use:
Maya, Houdini, Nuke, Unreal, Clarisse, ZBrush, Substance Painter, SpeedTree, Gaea, Photoshop
Software I occasionally use:
Substance Designer, DaVinci Resolve, Premiere Pro, InDesign and a few others
Main skills:
Environment Design/Modeling, Lighting, Shading/Texturing, HDA creation, Pipeline development
Other skills:
Occasionally character animation, FX/Simulation, before I worked as a Graphic Designer and Layout Editor for multiple publishing company for years.