I’m the Environment Division Lead at Digic Pictures also I’m a Senior Environment Artist and R&D Generalist, Autodesk Maya Certified Professional. Previously I worked as a Maya ATC Instructor as well.
Software I regularly use:
Maya, Houdini, Unreal, Clarisse, ZBrush, Substance Painter, SpeedTree, World Creator, Nuke, Photoshop
Software I occasionally use:
Substance Designer, World Machine
Environment Design/Modeling, Lighting, Shading/Texturing
Character animation, Special Effects and Simulation, previously I worked as a Graphic Designer and Layout Editor.