Alien World 1 (a Maya/Arnold example)

This is a simple, example scene about the usage of my home pipeline tool.
The tool: Building Complex Environments and a Personal Asset Library in Maya/Arnold (Update)

The final composite from Nuke
Maya viewport with the terrain proxy and the VDB proxy geos
Render with the wireframe utility shader
Basic utility shader
Render with Primitive ID utility shader
The raw Arnold render

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